Thursday, March 10, 2016

3D NES emulation

This is pretty wild...


That's not a mock-up or an artists rendering, but an actual in-game screenshot of a new NES emulator that actually translates the games into 3D in realtime. 


Also this crazy crazy video:

 

Check out Contra on there, it has shadows and everything!

Apparently it's still in beta and doesn't have a downloadable yet, but when it's officially released I'm highly interested in trying this!!!

Saturday, March 5, 2016

Retro Lookback - Shadowgate (NES)

As I sit here, sick, getting over food poisoning or a stomach bug... I haven't eaten in 24 hours and I'm starting to finally take down some water and animal crackers.

I thought I'd do a retro lookback of one of my favorite NES games, Shadowgate. (I don't think my stomach can quite handle Quake right now)

It's a point and click adventure where you have to figure out how to get through a castle. Really cool and classic game. Other similar games for NES were The Uninvited, and Deja Vu... But Shadowgate was my favorite.

It features some really sweet and mysterious music. For example the main theme:

https://www.youtube.com/watch?v=94Tsezcm8yA

Screenshots time!!!

 Entrance to the castle...

 Make sure to take as many torches from the walls as you can, you will need them!

 
 Get used to this screen, because you will be seeing it a lot! Fortunately the game lets you continue.




 Dead, again.....


Well, I didn't last very long tonight before I gave up, I've gotten a lot further but I just couldn't remember all the secrets. It's very much a game of trying different solutions to different problems. Back when I was a kid, I would learn how to get further by watching my friends play. These days I guess you could consult a walkthrough, though that might make it too easy. 

Overall, a satisfying classic, but maybe it should remain in classic land... Sometimes the puzzles can be frustratingly difficult, and I just don't have the patience anymore   :) 



Tuesday, March 1, 2016

Round 9 - Anaglyph Quake!

Quake




A game that is very familiar to we who have a history rooted in PC gaming.

It was nothing short of revolutionary at the time.. Being one of the first FPS games with mouselook, and one of the first with fully 3D levels. It seems like not a big deal now, but the fact that you could actually go into a room that is above another room was pretty unique at the time!

For this round, we're going to throw a little something extra in there and play Quake in Anaglyph mode, which means with Red/Cyan 3D glasses. Something similar to this:



The game will look like this without glasses,



but of course it will look ALIVE with them  :)


Here's a little info on Anaglyph configuration settings.

From Quakeone.com forums:

You can play Quake in 3D

All you need are anaglyph stereo glasses. It even doesnt matter wich one. All those work:
- red/blue
- red/cyan
- red/green


Use the according cvar to activate the effect.
Then you can finetune the effect to match your eyes.

These are the cvars:

r_stereo_angle is "0" ["0"] separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)
r_stereo_redblue is "0" ["0"] red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)
r_stereo_redcyan is "0" ["0"] red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D
r_stereo_redgreen is "0" ["0"] red/green anaglyph stereo glasses (for those who don't mind yellow)
r_stereo_separation is "4" ["4"] separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)
r_stereo_sidebyside is "0" ["0"] side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)

And a little more useful configuration details from A-Lin:

You need to type
1. r_stereo 1
2. r_stereodepth DEPTH
The right DEPTH depends on your screen size and your distance from it. What you do is, remove your red-cyan glasses, start with 5, get close to a wall and find the point where 2 images matches perfectly (no redish-cyanish divergence), if the distance from the wall in the game matches the distance from your screen, then you're good! If not increase the value by 5.
What works for me is 30.
You also probably want to put more brightness (in Quake's video menu), for me 50% seems to work.
The round will go probably close to 2 months, to give us plenty of time to attack this deep game. We will be playing Quake 1 Episode 1, for nostalgia purposes, and then we will be playing the user level Honey, by czg. It is a level with cavernous indoor areas, much bigger than were ever possible on the original Quake 1 engine.

Honey by czg


These days, many of the newer source ports allow for much larger levels.

As for source ports, it appears that A-Lin will be using Quakespasm, and organic io will be using Dark Places.

Round starts as of this post, although if our desks and keyboard/mouse configurations aren't finalized yet that's OK. At least the round will be ready once we get everything set up!

As far as determining who won... If both players complete a challenge, then tiebreaker information would be needed. I think it would be good to just use the stats at the end of levels (number of kills, secrets, etc). So be ready to take screenshots of your end-level stats!

Also we'll be playing everything on "Hard" difficulty.

I think that's everything. Let's go go go!!!

P.S.. I forgot to add that there's a nice cross platform level launcher utility called Quake Injector:

https://www.quaddicted.com/tools/quake_injector

Sunday, February 28, 2016

Out Zone - Post Mortem and Screenshots!

Out Zone, Out Zone...

What a SUPERB game!!! When I suggested it I was really just throwing a random challenge out there. I had no idea I would enjoy the game this much.

It's just an outstanding challenge. Though incredibly difficult, making progress in the game seems constant. Getting a little bit further every time is so rewarding, especially when you get that adrenaline kick of "I've never gotten this far before!!!".

The game never feels frustrating or cheap. Whenever you die, you always feel like it was your own fault and that you could have done better... Not that the game threw you a curve ball.

The game definitely goes into the "Methodical" category of shmups, where memorization plays a bigger role than improvisation. Generally I'm not a big fan of this type of game, but Out Zone is an exception!

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Screenshot time....

 Level 1. It looks like a lot of enemies, but if you shoot fast enough, they just stand there and let you kill them   :)

 Level 1 boss, actually pretty difficult as far as 1st bosses go. It's at this point that you know you're in for a challenging treat!

Level 2 -- Lots of places to die for sure...

Level 2 boss... I never learned how to beat it without panic bombing it. Oh well, it only takes 2 bombs   :)


Level 3... Lots of switching between weapon modes here. 


Level 3 boss... Was incredibly frustrating about the 1st 10 times I tried it. A laser cuts off the floor behind you, and if you don't shoot them fast enough these guys come out and get behind you and shoot bullets from behind. Really difficult and requires skill as well as a bit of luck.


 Level 4 - Overall really challenging level with lots of variety.


 Sorry I didn't take more screenshots of 4 and 5, but again I took the screenshots early on before I knew the game very well. Next time I'll wait until closer to the end of the round.

As usual, the screenshots were taken with the excellent Greenshot utility.

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Next, we're going to do a little something different... The music in this game is so good, I actually wanted to record some of the tracks to listen to later.

There is a command line program called M1 which can play back the music from MAME roms. Really cool. But someone also made a GUI for it called BridgeM1. Both can record wav output, although I had trouble with the newest version of M1 and instead paired BridgeM1 with M1 0.7.8a1.

Here's a couple songs from the game. They even have song titles!
Level 2: Pump them with Bullets - Just a really infectious and energetic track with a memorable chord progression

Level 5: Secret of Ogiwara - Has kind of an Asian motif, which matches the dragons in the level. The section from :18 to :38 has a really cool alternate time signature kind of feel. I counted it out though and it appears to still be in 4/4 time. Do you agree A-Lin? Neat how they accomplished that.

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Replay time!

A-Lin:
https://www.dropbox.com/s/8e0imch1x2z6ojs/Outzone_A-Lin_final.ogv?dl=0

oio's comments on A-Lin's playthrough: Wow dude!! We have vastly different playing styles. You got those airplanes to help you! I did that a few times, but couldn't figure out what makes them come out.

I see you highly prefer the fixed shot weapon. Almost to a fault... You made the corridor section in level 3 harder for yourself because you weren't able to aim sideways and behind. But, you didn't panic bomb the 2nd and 3rd boss like me, and those extra bombs you are keeping really helped your score!

Never seen this spaceship come out and help on level 4, how did you do that? I'm not sure, but I don't think you meant to pick up the weapon change during the train fight on level 4? Incredible, I didn't know you could shoot those missiles on the level 4 boss before it fires them! Ouch, you lost a lot of momentum here...  All the way to level 4 boss without dying and then dying several times in a row. I hate it when that happens   :(

Level 5, lol, NOW you're using some bombs   :)   Glad to see I'm not the only one, when those dragons come out it gets really difficult. But, at least they give you a ton of bombs. TOO many once you get to those platforms!

I see you panic bombed the dragonflies too. I think if we could figure out the bullet patterns here it would give us a better chance at the boss because we would still have the bombs for it.

You got to the level 5 boss on your first credit! Really impressive. Oh no, you picked up the weapon change by accident just like me!! It started you all the way back there!?!?! That's rough.

On your second and third credit it looks like you're trying to save bombs on the dragonflies and it just didn't work out  :(   Good try though! It's probably what's needed to get through the boss. Shame you didn't get to it again, I wanted to see you trash it with your fixed shot!

organic io (in parts again... Maybe I'll purchase this Bandicam at some point):
https://www.dropbox.com/s/zzd9ht1z9q7m5sp/Out_Zone_organic_io_Levels_1-3.mp4.mp4?dl=0
https://www.dropbox.com/s/d8grcukdo8x7eey/Out_Zone_organic_io_Levels_4-5.mp4.mp4?dl=0
https://www.dropbox.com/s/lio4nypylzmbnn3/Out_Zone_organic_io_Level_5_boss.mp4.mp4?dl=0

oio's comments on his own playthrough: In contrast I prefer more balance between the fixed shot and the free aiming shot. I like the precision of the free aiming shot when it's practical, although there are many sections where it's simply better to used the fixed shot.

Around 3:39 on the levels 1-3 video, you can see where I start to panic bomb. I never really stop throughout the whole playthrough. I got tired of losing my 1st life early on in levels 2 and 3 and still having 6 or 7 bombs left and wasted, so I thought it was better to use them and survive!

I got really lucky and got super ball during the corridor section on level 3... This is when it started turning into a better than average run for me. Super ball was awesome for level 3 boss, and I was thrilled because this is the first time I had ever gotten to level 4 on my first life!

I continued to do well through the first half of level 4 with the super ball. Maybe those years of playing Rune (PC melĂ©e weapon game) paid off   :)

There's one moment at :47 on the level 4-5 video, I don't know how that bullet didn't kill me. I finally died on that catwalk because I didn't have any bombs, lol. That train is a pain,  you gotta make sure you kill it before you run out of energy. The corridor section at the end of level 4 is usually frustrating for me. I died, but I decided to panic bomb through it this time (usually I try to save those bombs for the level 4 boss)... After beating the level 4 boss without dying, I was feeling pretty heroic at this point! It was also the first time I've ever gotten to level 5 on my first credit...

The adrenaline was pumping now! Another extra life at 600,000!! I think that's the first time I'd ever done that too. Once the dragons started coming, it was time to panic bomb just like you!

The platforms!! I had only gotten to them a couple of times ever, and here I was getting to them on my first credit! At 5:42 on the level 4-5 video, you can see I wanted to avoid the flamethrower so bad that I actually walked off the edge. LOL & OOPS!

Fell off again quickly, but at this point I knew it was ON! Maybe I could even compete with you!!!
Dang flamethrower again. Unlike you my button 1 is only turbo at this time so I wasn't able to use the flamethrower properly. Hey game, thanks for the bombs! Don't mind if I use them!

OK, the mine cart / dragonfly ride. This is only the second time I had gotten to this point. I had no idea what to expect. Lots of bombs were in order because I wasn't trained on the bullet patterns here.

Boss!!! What!!!  It's so weird that the music doesn't change. I wasn't expecting those homing missiles and I walked myself off the edge! Haha.

It's pretty mean of them to make you go through the dragonflies before you fight the boss. OK, boss try #2! I was doing pretty well until I accidentally picked up the weapon change and then of course I had to stop and aim which is NOT a good thing on bosses in this game.

After that I just couldn't handle it and died quickly. But it was an incredible round for me! Highlighting the adrenaline rush you get on this game when you get further than you ever have.

Really really really cool.

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Final scores!!!!






A-Lin - To the 5th boss, score on 1st credit: 848200

organic io - To the 5th boss, score on 1st credit: 677760

Wow!!! Close game! I actually kinda got further against the boss than you, but I'm gonna hand it to you since you got the better score. You kept your cool in the earlier levels and saving those bombs really helped out your score.

Well done!

Winner: A-Lin.

Awesome, just awesome.

I love Out Zone. I'm not done with this game yet, for sure.

Thursday, February 25, 2016

A few games I'd like to play for the RGC

Here's just a couple games I wouldn't mind playing for upcoming rounds...


Mega Man 2 (NES)
I played Mega Man 3 extensively as a kid, but never really played part 2. I just loaded it up a few days ago and really enjoyed it. In part 3, each boss was difficult to kill unless you had a certain weapon that you acquired from an existing boss. I'm not sure how much this plays into part 2, the 2 bosses I killed the other day were pretty easy with the default weapon. But still should be a good challenge!




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Dino Riki (NES)

This game is awesome. I spent many hours playing it as a kid. It's basically a shmup with a caveman theme. It's really difficult, but can be 1cc'ed with practice.



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Pilotwings (SNES)
A really cool lite Flight Sim. There's lots of variety in the challenges: Hang gliding, jetpacks, skydiving, plane, helicopter. All really fun and challenging. I've never beaten it before, though I've gotten close.



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Rico - A Tale of Two Brothers
This is my favorite game for Android. But it also exists on Windows, Linux, and Mac thru Desura for only $3.49. Just a fantastic linear platformer with beautiful pixel art. Very very challenging, and very rewarding. I'd actually love to play this one week in July when I am at summer camp, it will give me something to do. Hoping to get a new android gaming device by then, as I just can't keep a functioning xperia play (keeps breaking)





Wednesday, February 24, 2016

Mario NES Builder officially taken down :(

We played this for the excellent Round 6.


Andrew Kellogg finally got a DMCA notice from Nintendo, and as a result both his official website and the gamejolt page are down for good

That's a shame man.

I'll hold on to my copy of it, but the bigger problem is you can no longer download all the excellent levels people released. I knew I should have done a site dump of it or something. Now it's too late.

But hey, at least there's always romhacking.net     :)

Saturday, February 20, 2016

R-Type Leo - Post Mortem and screenshots

Wow wow wow!!!

This round got off to a slow start, but a very intense finish.

R-Type leo is a challenging horizontal shmup with a simplistic game mechanic. Button 1 fires a normal shot, and button 2 sends out what we at RGC lovingly refer to as the "evil balls of death"  :)   The balls of death go out and destroy everything on the screen and are especially useful for bosses, but they must be recharged between uses.
There are no screen clearing bombs, which adds to the challenge.

The best part of this game is the bosses. They are difficult and have lots of variety to them. Levels 5 and beyond really push the limits of how many bullets it is reasonable to throw at you when your hitbox is as big as the ship like this.

Now it's screenshot time!

Level 1 - It starts off slow and easy...
 Level 1 boss. Its arms come out and attack you, and it shoots a fairly large laser from the middle
 Level 2 - Desert... The pace starts to pick up a little bit
 Level 2 boss - very cool and challenging with these large spinning walls of blue bullets
 Level 3 is where the men are separated from the boys...
 Level 3 boss is insane and I usually can't get past it without dying once or twice

 Level 4 can get kinda claustrophobic. A-Lin showed me the way of using the blue laser to reflect off the ceilings here
 Level 4 boss - Sorry for the lame screenshot, I took these before I knew the game very well. This is probably my favorite boss. Tons of bullets to dodge.
 Level 5 - This is where things get absolutely insane


A-Lin's final playthrough video here:

organic io's final playthrough video here (2 parts):

One final thing to mention... A-Lin, when you posted your actual numerical score, I didn't know how meaningful that would be. I wondered whether it was the score on your first credit, or the score on your 3rd credit. Then when I watched my final playthrough I realized this game is unique in that it actually keeps your score between credits... So it's actually the total score of all 3 credits! Very cool and meaningful for guys like us  :)    Most games don't do that I don't think.

So who won?
Drumroll please!!!!!!!!!!!!!!

Final scores:

A-Lin
Score: 863500
Level: Mid-way of final area
 

organic io:
Score: 830500
Level: Beginning of final area

Of coursee!!!!!  You win when we shoot stuff!!!!   :-D

Great round. Stay tuned for the conclusion of Out Zone coming up tomorrow night...